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If you play with aging on, a Generation 1 scientist Sim will greatly help their kids just by having their inventions around the house. Once a scientist reaches a high enough level, they can place and buy the same gear they use in their labs back on their home lots. These inventions can be made at home as well. It's not as good as real food, but it's much quicker and can be drank on the go. These may be similarly useful for all Sims, such as the Synthetic Food recipe that can be carried and quaffed at will to quickly restore part of a Sim's Hunger meter. It's likely you'll get to make the SimRay Gun before Level 4 of the career, and physical inventions get better from there.įurther, scientists can experiment to find formulas for drinkable serums. The gun is not necessarily used for evil, as it can restore needs and induce happy emotions.
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The first milestone will be the SimRay Gun, which can be used to shoot other Sims to affect their needs, Emotions, and more. Soon though you'll be able to create better inventions that can affect other Sims. Early on, you'll be limited to some inventions that exist for pure decoration. Some days will focus on inventions instead, but those are where the scientists truly shine.
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